Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Saturday, February 7, 2015

Please Be Wary of Scammers

This week I have heard reports of another Second Life avatar pretending to represent my rental business. The player stole my profile picture and also used the text from my in-world profile and has been setting rent boxes on vacant sims around the grid, pretending to represent my business, Desperation Isle Estates.

Let me just make it clear that there are only two avatars authorized to accept payment on behalf of Desperation Isle Estates: Wildefire Walcott and Illana Ireton (my alt). If anyone else attempts to collect rent from you and claims to work for me, they are lying, and you should file an Abuse Report against them immediately. (And also report the user to me, as well as the sim they tried to rent to you, so I can report them as well.)

With that out of the way, if you're looking for a homestead or full-prim sim from someone who WON'T scam you, just search in-world for this phrase: for rent desperation

You can tell a sim is ours by checking the Covenant tab of About Land. My name, Wildefire Walcott, will be listed as owner, and there's even a note in the covenant listing me and my business alt as the only authorized players to collect rent.

Thanks!

Saturday, December 18, 2010

Homestead and Full-prim Sim FAQ

[Updated 2012.04.07]
DESPERATION ISLE ESTATES HOMESTEAD AND FULL-PRIM ISLAND RULES AND INFO
This covenant is the copyrighted, original work of Wildefire Walcott, for use on the Desperation and Annamaria islands only.

* IMPORTANT NOTE *

Desperation Isle Estates offers only true 3,750-prim Homestead sims and regular 15,000-prim sims for rental. As of 2009, the term "Openspace" refers to regions that support only 750 prims and 10 avatars. We do NOT have any 750-prim Openspace sims. Homestead regions are limited to a maximum of 20 avatars on the island at the same time.


* PRICE AND PRIMS *

Desperation Isle Estates offers homestead and full-prim sim rentals with no "purchase price" other than the first week's rent. Our prices are listed clearly in our search listings and in the Description field of evey parcel when you go to World > About Land.

WE WILL NEVER RAISE YOUR RENT UNLESS LINDEN LAB RAISES OUR COSTS.

The kinds of sims we offer are:
- HOMESTEAD: Full 65536m homestead sim, open ocean on all sides, 3750 prims.
- FULL-PRIM SIM: Full 65536m full-prim sim, open ocean on all sides, 15000 prims.

To see what else we have available, open up Second Life search, select Places, make sure you have at least G maturity checked, and then search for this phrase:

     for rent desperation

If nothing comes up in the search, contact Wildefire Walcott directly.


* GENERAL INFORMATION *

All of our Homestead islands are newer, "Class 5" or higher sims. Linden Lab has designed Homestead regions for "light use," meaning they're perfect for most residential purposes, but might not deliver the best performance if you're running hundreds of resource-intensive scripts (for example, many clubs have tons of rotating lights and other heavily-scripted items that might not perform very well on a Homestead sim). Renting a homestead island or full-prim sim with us will grant you the following abilities:

    * Estate Manager abilities, giving you access to most functions of the Region tools in the World menu.
    * Full control over who can access your island and individual parcels.
    * Full creative and artistic control- build whatever you want, wherever you want it.
    * Complete terraforming ability (+-100m) and the power to change your terrain textures.
    * Transfer rights enabled, so you can deed the land to your own group. (NOTE: This ability does not entitle you to sell our islands to anyone else. Please see the 'Rules' section below.)
    * To claim an island listed for rent, just go to World > About Land...

All of our homestead and full-prim islands stand alone; you have a full, unobstructed ocean view in every direction, yielding the best possible price and performance.We do not place restrictions on how you use your island, so long as you don't break the law and you follow our few simple rules:


* RULES *

    * Rent is due weekly (at a minimum), payable in L$ if you use a rent box or USD if you choose to use a PayPal subscription. Wildefire will set up a rent box for you and let you know where it is. You can pay in weekly increments, up to 8 weeks at a time.
    * If you are 3 days late on rent and do not respond to IMs, Wildefire will re-claim your island and return your belongings.
    * If you ever decide or need to move out, PLEASE INFORM WILDEFIRE WALCOTT. Second Life does not notify an island owner when a tenant chooses not to live there anymore, and if you don't notify me that you've moved out, I might not notice until 3 or more days after your rent is due, leaving me out a week's worth of rent when I could have found another tenant in that time. I will not pressure you to stay; I just don't like having empty land laying around because no one told me they didn't need it anymore.


* RENAMING REGIONS *
  
While you will always have the ability to change parcel names in World > About Land, in some cases you might wish to change the name of the island you're renting as well. Linden Lab charges a significant fee for us to do that, but it is an option if you're willing to cover the costs.
  
To rename one of our sims, you must do the following:
     1. Pay Wildefire Walcott a NON-REFUNDABLE fee of L$25000, above your normal rent cost, and IM her when you've paid her profile.
     2. Provide Wildefire the name you would like to use. Note that Linden Lab has final say on which name you choose, and they may ask that we submit an alternative name if the first one you desired isn't approved. (NOTE: If Linden Lab simply won't accept any names you provide, Wildefire will refund your name change fee.)
     3. Wildefire will submit a support ticket to have the region name changed. This can take anywhere from one hour to several days for Linden Lab to do.
  

* MOVING REGIONS *

Occasionally we get requests to move a sim adjacent to another one of our sims, or next to a sim owned by someone else. Linden Lab charges a large fee for this, and we can only provide this service if you cover the cost of both the initial move, and the move we will have to perform in the event that you move out.

To move one of our sims, you must do this:
     1. Pay Wildefire Walcott a NON-REFUNDABLE fee of L$75000, above your normal rent cost, and IM her when you've paid her profile.
     2. Provide Wildefire the exact grid coordinates where you'd like the sim moved, or at least the relative position to the other sim you'd like to be near. (NOTE: Linden Lab has final say on region moves. If Linden Lab denies the move, Wildefire will refund your name change fee.)
     3. If the sim you wish to be next to is owned by another player or estate, that player must provide permission to Linden Lab via the support ticket process.
     4. Wildefire will submit a support ticket to have the region name changed. This can take anywhere from one hour to several days for Linden Lab to do.
  

* HINTS AND TIPS *

    * Please see the Desperation Isle Estates blog for rental information and tutorials on land and object management: http://desperationisle.blogspot.com/
    * Only the island owner (Wildefire Walcott) is able to upload RAW terrain files (a technical limitation of Second Life). If you have a RAW file you would like to use, email it to me at wildefire.walcott@gmail.com and I will upload it to your island.
    * You should be able to deed parcels on your island to your own groups without my help. If you have problems, I might have forgotten to enable transfer rights. Just IM me and I'll fix it.
    * Estate Managers should have the ability to change the ground textures. You do this by going to Tools > Region/Estate and dragging textures onto the boxes in the Ground Textures tab. The textures you use should be 512x512 in size. You can find many sand, grass, and rock textures in the Library folder of your inventory. Just search for "grass," for example, and you will find plenty of usable samples.

For more information, contact Wildefire Walcott or Judah Thunders.

Monday, November 2, 2009

The Return of Voice at New Desperation Isle

[NOTE: If you are viewing this post from within Second Life, click the Open in My Web Browser button to properly view the page.]

A few weeks ago I disabled Voice Chat on New Desperation Isle because I was getting frequent reports of people using Voice to harass other visitors. I have since gotten some requests from regular visitors to bring Voice back, and I am doing that, but I want to equip our guests to deal with voice griefers if we have problems with them in the future.

First off, if you simply wish to disable Voice (so you can neither speak in-world or hear others speaking), you can easily do that by going to Edit > Preferences, then picking the Voice Chat tab, and deselecting Enable voice chat. When you click OK, you will no longer hear other people using Voice.

If you simply want to block a specific individual's voice, there are detailed instructions on how to do that at the Voice FAQ of the official Second Life Wiki.

In addition to muting individual players, I ask that you report people who are obviously griefing other players. You can do this by both filing an Abuse Report against them (Help > Report Abuse), and also by reporting the avatar to me or one of my deputies:
  • Wildefire Walcott (island owner)
  • kelly Walcott (estate manager)
  • Vivienne Schell (deputy)
  • Lunashee Dagger (deputy)
  • Lancelot Auer (deputy)
  • Zaldon Barbosa (deputy)
It really helps if you can provide snapshots and/or chat transcripts of griefing incidents. Unfortunately, it's not possible to get transcripts of voice griefing, but all the info you can provide helps.

Here's a video produced by a Linden that may provide some additional helpful info on Voice Chat in SL.

Tuesday, September 1, 2009

FAQ: Adult Maturity Ratings at Desperation Isle Estates

Important: There are many ways for Linden Lab to consider you age-verified now! You don't have to go through their official age-verification process if that doesn't work for you! Please read on for complete info!

There has been a fair amount of recent confusion among residents all across Second Life because Linden Lab sent out a bunch of emails warning people to flag their land as Adult, but then said that many of the emails were sent out in error. Unfortunately, if you are a resident of Desperation Isle Estates (or any other private estate, for that matter) and you received the email, it was NOT a mistake.

Here's the list of questions we answer below:

What's going on?

Beginning this month, Linden Lab is going to be hiding Places listings for land with 'adult' keywords in in the Name or Description fields if the parcel is not on a so-called "Adult" sim. You will still be charged for the listings, but no one will be able to see them. Additionally, if you continue to use those adult keywords in your listings while you are on a non-adult sim, you run the risk of getting banned or suspended from Second Life.

We have held out for as long as we could, but unfortunately the time has come: We must convert some of our islands to the Adult maturity rating. Please see this knowledge base article to learn Linden Lab's new definitions for PG, Mature, and Adult sims.

What happens when a sim is flagged as Adult?

Once a region is set to the Adult maturity rating, the following things happen:
  • Places listings with adult keywords will show up in searches that age-verified residents perform, assuming they have enabled adult content in their Second Life clients.
  • Only residents who are age-verified will be able to access the sim.
What's the difference between an Adult sim and a Mature sim now?

It's kind of hard to tell, yeah? Basically, Mature sims are now very similar to PG sims, only you can have sex toys in your private skybox
or a store that sells skins with naked bits on a Mature sim without getting in trouble.

If you sell naughty toys that can only properly be advertised with Adult search terms, or if you have a public sex play place, that has to be on an Adult sim. (Strip clubs count as Adult locations too, but I don't allow those on our regular sims anyway.)

Clear as mud, I know, I know. Please check out this Adult Content FAQ with the most comprehensive description of what "Adult" means in Second Life now.

How does a resident become age-verified?

Achieving age-verified status is not as difficult as you might think. You can do it in one of several ways:
  • Have a "payment info used" or "payment info on file" status with Linden Lab. This happens once you use some method of payment for purchasing Lindens or paying Second Life premium fees.
  • Add US$ to your XStreetSL account via PayPal.
  • Go through Linden Lab's official Age Verification process.
Most people who regularly use Second Life are basically already verified. They just need to enable Adult content in their clients. Go to this knowledge base article for detailed information.

How do I enable Adult content in my Second Life client?

You need to be using the latest version of Second Life in order to have access to all the proper content options, or use a third-party viewer that is based upon the latest official code. You can always get the latest official viewer here.

Next, you have to enable adult content in your Second Life preferences and Search settings. Go to this knowledge base article and scroll down to the How to opt in to view Adult content section for step-by-step instructions and a video that walks you through the process.

What does this mean for the Phase 1 islands?

Phase 1 of the estate consists of Desperation North, South, East, and West, as well as New Desperation Isle, which holds them all together. Because New Desperation Isle is an explicitly sexual location (as are several private and public builds on those islands) we must convert those sims to the Adult maturity rating in order to avoid being blacklisted from search, and to avoid having our Second Life accounts suspended.

What if I am a Phase 1 resident who doesn't want to be in an Adult sim?

In anticipation of this possibility, we have just added a brand new class 5 full-prim region to the estate: Desperation Juno. (NOTE: It should be ready for new tenants by Thursday, it may not be visible until then.) This is a Phase 2 (Mature) sim, just like Desperation Vivienne and Desperation Kelly. It is a standalone island (open ocean on all sides) and has a normal day/night cycle like the rest of our full-prim sims.

If you currently live on one of the Phase 1 islands and you decide that you wish to be on one of our Mature sims instead, we will offer you a free week of rent once you move over to the new sim.

If you decide that you no longer wish to rent with us at all, please let me know. If you tell me when you've cleared off your parcel I will refund what remains of your rent. Do note, however, that ALL private estates are facing this same change. (It's not just us!) Any sim that allows places with explicit adult content on their land or in their search terms must convert to Adult status or the land owners will face disciplinary measures.

What happens if I'm a Phase 2 resident?

If you are on one of our Phase 2 islands (Desperation Vivienne, Kelly, or Juno), and you do not have any explicit content on your parcel or in your search terms, nothing will change. If you DO have or advertise adult content, however, you will have to either remove those items/terms or move to an Adult-rated sim. I offer the same deal to my current Phase 1 residents who may wish to move to a mature sim- if you decide to move to one of our existing Phase 1 Adult sims, I will give you a free week of rent on the new island, and roll over any existing rent you have on your current place.

You may be interested to know that we're making a number of improvements to the Phase 1 regions, to make them more attractive. Please check out this blog post for more information.

What about the special islands (Desperation Andromeda, Desperation Lancelot)?

These islands are not really Phase 1 or 2, and they don't really qualify as full-sim rentals either. Depending on the content on those sims, and the Search > Places listings, we will likely have to set those sims to Adult very soon. This is to protect not only the estate, but the tenants currently occupying those sims.

What if I am renting an entire Homestead or Regular sim?

I will not enforce maturity ratings on my Homestead or Regular full-sim tenants, but please understand that it is your responsibility to make sure your sim is flagged appropriately, or Linden Lab might give you problems. See below to learn how to change the sim rating.

How can I change the maturity rating of a sim I am renting?

This only applies to complete homestead or regular sim rentals. In order to change the sim's maturity rating you must be on that island's list of Estate Managers, and you must be using a recent version of the Second Life viewer.
  1. While standing on the sim, go to World > Region/Estate.
  2. On the Region tab, select the desired maturity rating next to Rating.
  3. Click Apply. (Note: You MUST click Apply for this setting to stick.)
By default, all Desperation Isle Estate full-sim rental islands are set to Mature, but you may choose whichever rating you like.

When will these changes be taking effect?

As of September 1, Linden Lab is supposedly policing search listings and processing ARs filed against offenders. We are planning to hold off on changing the Phase 1 islands to Adult until next Monday, September 7 to give existing tenants time to decide what they wish to do. If we need to change earlier than that (i.e. if Linden Lab threatens to ban me), I will let you all know.

What if I have more questions?

Please IM me, Wildefire Walcott, directly. Even if I am offline, I am usually able to respond directly to IMs via email. Also, keep an eye on this post. If any new information or clarifications are necessary, I will add them here.

Monday, August 31, 2009

Phase 1 Island Changes On The Way

Last week I conducted a survey of residents on our Phase 1 islands (Desperation North, South, East, and West). I very much appreciate the input I got from respondents and wanted to share with you both the results of the survey and the changes we will be making as a result. (You can view the published survey here, although responses are no longer being tallied.) This is a long article. If you wish you can hop straight to the summary.

Should we have a day/night cycle?

Survey results:
  • Yes - 40%
  • Don't care at all - 24%
  • Prefer dark, but don't really care - 32%
  • Would move away if sunlight were enabled - 1%
My response:

While I had always intended New Desperation Isle and the surrounding areas to be an adult playground bathed in moonlight, it is an unfortunate fact that with Windlight and the limitations of some users' monitors and computers, night time in Second Life is often just too dark for many users to see anything. I don't know how many screenshots I've seen that people have taken on New Desperation Isle where they have obviously forced their local sunlight on in order to take pictures. There is also the economic fact that I have lost many potential customers who did not want to live on an island that never had sun. I have chosen to enable "global time" on the Phase 1 sims, including New Desperation Isle, which will add a regular day/night cycle to those islands.

Should we continue to allow security devices at ground level?

Survey results:
  • No (keep them in the sky only) - 32%
  • Don't care - 40%
  • Yes - 28%
My response:

First off, I apologize for the awkward wording around that question (I mixed up the "yes" and "no" but, luckily, clarified what each survey answer meant). Anyway, it is clear that there are at least a few people who really rely on their security devices at ground level, so I am going to allow their continued use on the ground (on Phase 1 sims only), but due to some additional feedback, I am going to require that the warning time be set to a minimum of 30 seconds. In other words, trespassers should have 30 seconds to exit the premises. This will keep strangers off your sex beds but will give someone who accidentally wanders onto your parcel due to grid lag ample time to escape without being ejected from the sim.

How much should we change New Desperation Isle?

Survey results:
  • Make it an adult commercial sim where other content creators can sell their wares - 40%
  • Rebuild some areas to attract new visitors - 28%
  • Leave it as-is - 12%
  • Make it a residential island - 12%
  • Don't care - 2%
  • Just get rid of it - 0%
My response:

Well it is clear that people in Phase 1 like New Desperation Isle and don't wish it to just go away. I am now left between updating the island to draw in new visitors and making more space for adult retailers. It will be one of these two options though.

Should we update the ground textures on the Phase 1 islands?

Survey results:
  • Yes - 64%
  • Don't care - 28%
  • No - 8%
My response:

When I first started out I just went with the generic default ground textures for my first few islands, and they remain today on Desperation West, North, and South. This wasn't so much of a concern since at night time you barely notice the textures anyway, but once we enable daylight, I want those islands to look both unique and attractive, so I will be updating the ground textures. They will still be a regular grass/sand/rock progression- just new textures.

Another cosmetic change

One person mentioned that our Vacant signs, while easily visible to people looking for land, can detract from the surroundings of existing tenants. I agree, and I am going to design a new kind of sign which does not impact the view so much.

One last thing (and it's a biggie)

Sometime soon I will be forced to flag New Desperation Isle and the rest of the Phase 1 islands as Adult sims. I and several of your fellow tenants have received warnings from Linden Lab that if I do not mark the sims as adult, that anyone who currently has Search > Places listings with adult keywords will be removed from search, and that Linden Lab may start suspending the accounts of residents who fail to comply. I cannot risk having my account locked, and no one running an adult business or meeting place wants that either. I am about to write another post specifically about this issue, so please keep an eye on this blog.

When's all this going to happen?

I plan to make all of these changes by next Monday, September 7. It will probably happen in phases, but I will try not make the switch to Adult until the 7th. If I am forced to switch over earlier, I will notify all tenants.

Summary:
  • Phase 1 is going to be getting sunlight.
  • Security devices on Phase 1 islands may remain at ground level, but the warning time before ejecting trespassers must be increased to 30 seconds.
  • New Desperation Isle will stay right where it is, but will likely see some changes to bring in more traffic.
  • We will be updating the ground textures on the Phase 1 sims.
  • We will soon be using Vacant signs which are smaller and less noticeable to existing tenants.
  • All Phase 1 sims will be flagged as Adult. (We are going to add at least one new sim for anyone who wishes to live on a Mature sim instead of an Adult one. Again, keep watching this blog.)
  • All of these changes (except New Desperation Isle remodeling) are slated for completion by Monday, September 7.
Thanks for your feedback, thanks for your support, and thanks for your business. I believe that these changes will help improve the quality of living for most residents of the Phase 1 islands and keep us all on Linden Lab's good side.

Saturday, July 12, 2008

Homestead Rental FAQ

UPDATE (2010.12.18): The information here is largely out of date. Please see our new Homestead and Full Sim Rental FAQ.

Here are answers to questions I frequently get from current and prospective homestead tenants. Some of my answers apply to any homestead sim rental anywhere in Second Life, while others apply only to those in Desperation Isle Estates.

How much does it cost to rent a homestead sim?
If you rent from Desperation Isle Estates, the cost is L$7750($30 USD) a week, or L$31000 ($118 USD) a month. This gets you a complete 65,536 square-meter homestead island with 3,750 available prims and protected open ocean views on all sides. We do not charge any "purchase price" other than the first week's rent. If you want us to order a new island for you, we typically ask for two weeks' worth of rent up-front, but nothing more unless you have naming requirements.

We also offer discounts to residents with two or more islands:
  • Two islands: Each island L$7500 ($29 USD), 4 weeks L$30000 ($115 USD).
  • Three or more islands: Each island L$7250 ($28 USD), 4 weeks L$29000 ($111 USD).
Are these the same as "openspace" sims?
No, Desperation Isle Estates offers only true 3,750-prim Homestead sims and regular 15,000-prim sims for rental. As of 2009, the term "Openspace" refers to regions that support only 750 prims and 10 avatars. We do NOT have any 750-prim Openspace sims. Homestead regions are limited to a maximum of 20 avatars on the island at the same time.

How are homestead sims different from regular sims?
Homestead regions support only 1/4 the number of prims as full sims, and can support a maximum of 20 avatars simultaneously on the island, whereas full regions can have up to 100. A hidden difference is that homestead regions share their physical servers with more sims than regular sims do. There are only 4 regular sims on a given physical server, whereas there may be up to 16 homesteads on the same server.

Can I get more prims?
A homestead region has a hard limit of 3,750 prims, just as a full-sized sim has a hard limit of 15,000. While you can have additional islands, prims do not combine between islands. If you had two homestead sims, each one would have a max 3,750 prims. This is a technical limitation of Second Life.

Can I choose the name of my island?
I like to have uniform names so that people can easily identify my properties, but if you would like to select a unique name for an island we can do that for a fee. If we're talking about a brand new island, it's a non-refundable L$13,750 fee, and I will order the island with the name you requested. If it is an existing island that you are already renting, the fee is L$27,500. The reason for the fee is it costs $50 USD to change the name of an island, and I will need to rename the island in the future if you ever move out. The fee for existing islands is double because I'll have to pay $50 to give the island your name, and then $50 later on to return to the old name. I do not make any profit at all from these fees.

The name you use must follow Linden Lab's guidelines for private region naming:
Private Region or Estate names:
  • Must be more than 3, but less than 25 characters (spaces count)
  • Must contain three words or less
  • Must use only alphanumeric characters (no punctuation)
  • Must not be the name of a real life city (however, "New York Island" or "Los Angeles City" are fine)
  • Cannot include SL, Linden, Linden Lab, Second Life etc in the name
  • Must be PG
    Offensiveness guidelines: You may not select as your Private Region name or Estate name:
    • The name of another person to the extent that could cause deception or confusion
    • A name which violates any trademark right, copyright, or other proprietary right
    • A name which may mislead other users to believe you to be an employee of Linden Lab
    • A name which Linden Lab deems in its discretion to be vulgar or otherwise offensive (obscenities in any language or any form of spelling, racist, sexist or otherwise derogatory in nature)
Must not already be in use

Linden Lab reserves the right to change any Private Region or Estate name for any reason or no reason.

Can I get a different default shape for my island?
While you will have full terraforming abilities on your homestead island, I can upload a different default terrain for you at your request, for no extra cost. Please see the Available Island Designs section of this announcement for our current selection. Also, if you create or buy your own RAW file, you can email it to me, and I will upload it for you.

I thought that the terraforming limits were +/-100 meters, but I can't sink the ground more than 20 meters below sea level.
The +/- limitation really means that you can terraform up to 100 meters above or below the contours of the default terrain, with the limitation that you can never go below an elevation of zero. If you want to make a really deep hole, you should terraform your land very high and then use the region tools to set a higher sea level, giving you more underwater area to work with. The default sea level for any new sim is 20m.

Can I get another island connected to my existing one?
Yes, we can order additional islands for you and connect them to your existing island. So long as the new island is directly north, south, east, or west of your current island, you will be able to both see and cross the border into the other island. Keep in mind that you will not be able to combine prim allotments, and that each island will have its own estate settings. There is no extra fee for having an additional island, other than the rent. Each island costs L$7,200/week to rent.

Can I "back up" my existing terrain in case I make changes I'm not happy with?
Yes, if you've done a lot of work on your island design, I can "bake" the terrain so that if you make future modifications you can use the "revert" tool to go back to the version I stored for you. Just IM me and/or send me a notecard. If you want a copy of your backed-up terrain, I will need to have your email address so I can send it to you. (It's a file format that Second Life does not support.)

Is it possible to add more people as Estate Managers on my island?
Yes, I always grant the primary renter Estate Manager privileges, but I can add anyone else to the managers list for your island.

Is there anything that an estate manager can't do that an island owner can?
Yes, there are a few things that only the person who actually pays the monthly island use fee to Linden Lab can do. Only the island owner (the person listed as owner on the Covenant tab of World > About Land) can do the following:
  • Set up and manage a telehub.
  • Download RAW terrain files.
  • Upload RAW terrain files.
  • Bake the terrain. (This sets the baseline for the Revert feature of the terraforming tools.)
  • Add/Remove other estate managers.
  • Deed parcels to a group even when "Allow Land Resell" is disabled on an island. (Note: Estate managers can toggle the Allow Land Resell flag on an island to temporarily enable the ability for parcel deeding.)
I noticed a name I don't recognize on my estate's "Banned Residents" list. Why is that?
If a resident griefs any of my private or public sims, I ban that individual from all of my islands in one single action. If this individual is a friend of yours, you have the ability to remove them from the ban list on your island. But if they're not, you probably don't want them on your island anyway.

I noticed a name I don't recognize on my Estate Managers list. Who is that?
It might be my business alt or one of my partners. Illana Ireton is my business alt. Vivienne Schell is my business partner, and Kelly Walcott is my SL partner, who also helps out on the estate. If you see any other names you don't recognize, please alert me.

If I get more than one homestead sim from you, will they run on the same server?
There is no way to predict what physical server your homestead sim will run on. The way Linden Lab has it set up is this: Sims run on physical servers that each have 4 processors. Four full sims run on a single server, one processor per sim. With homesteads, 16 homesteads run on one server, one processor per four sims. (This is why homesteads are considered "light use.") Every time a sim restarts, it has a chance of coming back up on a totally different physical server. This architecture allows Linden Lab to have a more dynamic infrastructure that makes efficient use of their available hardware. It also has the added benefit of helping a sim owner fix some lag issues, because if your sim is sharing a server with some very laggy other sims, you can restart your sim and have a good chance of landing on another server with better neighbors. Another thing to consider is that Linden Lab runs several different "colocation facilities." Not all sims are located in the same geographic region. Some are in California, some are in Texas, etc. Most new homestead sims are at the same colocation facility, which is good, because being in the same facility makes border crossings smoother.

How do homestead sims perform, compared to full sims?
New homestead sims generally perform rather well for typical residential use. The one area where you tend to notice a difference between a homestead and a full sim is script performance. If there are a bunch of scripted objects running in the sim, you will start to notice delays- for example, if you have a piece of furniture that displays a menu when you touch it, you might have to wait a few seconds for the menu to appear on a homestead sim with too many scripts running on it. I have tenants running clubs on their homesteads and have not gotten any performance-related complaints, so long as people were careful about what scripted items they placed on their sims. Also remember that many avatars wear huds and other attachments that run TONS of scripts, and all of these can affect your sim. Also, every once in a while you might end up sharing a server with some laggy "server neighbors." If you encounter lag on your homestead that doesn't seem related to anything you're doing on the island, sometimes a restart will help, because your sim will start up on another server, with different "neighbors."

Note that Linden Lab has discussed the possibility of imposing script limitations on homestead regions, but as of January 2009, no limitations had been implemented, and no other specifics were available.

Sunday, September 2, 2007

Protecting Your Privacy

NOTE: The covenant policies mentioned here only applied to the multi-tenant full-prim sims we used to operate. We do not have any such restrictions on our current homestead and full-prim sims, since they are all single-tenant regions. This article is for historical purposes only.

The primary reason that I moved off the mainland and purchased my first private island was that I was sick of bumping into ban lines whenever I wanted to fly or walk around my own sim. They're ugly and terribly inconvenient. Many residents on the mainland immediately enable an Access list on their land which only allows group members or specific avatars on the property. Everyone else in Second Life will be faced with an ugly red "No Entry" barrier (or a green "Buy Pass" barrier) if they attempt to walk or fly nearby. This is exactly why Access lists are expressly forbidden in the Desperation Isle Estates covenant (see section 6.4).

You do have other privacy options, however, and I will go over them here. First off, let's take a look at the land options screens that apply to privacy. (Note, I will not cover land groups and build restrictions here. That's all covered in the Protect Your Land From Grief Attacks page.)

Important: If you are having problems with specific individuals who are intentionally trying to harass or spy on you, please both alert me and file abuse reports against them in the Second Life Help menu. I can ban problem avatars from the entire estate, and Linden Lab does investigate harassment issues. This article is about general, day-to-day accidental intrusions.

Privacy Options in About Land
First let's take a look at the Access tab of About Land. (While standing on your land, just go to World > About Land and click the Access tab.) Please do not check any of the boxes on this screen. Doing so will present banlines to every resident of Second Life who isn't in your group or the list of specific avatars.


Next we have the Ban tab. It is definitely okay to add specific people to this list and check the Ban these avatars checkbox. If you have a particularly problematic individual bothering you, contact me and I can ban them from all of my islands. At the bottom of the screen you'll see the Deny by Payment Status options. These will ban anyone who meets the given qualifications, based on how much payment information they've given to Linden Lab. Do not check any of these options; they have the same negative effect as using an access list, as far as I'm concerned.


If you are a Voice user, you can limit spoken conversations to your own parcel, so that people not on your parcel can't hear what you're saying. Choose Use a private spatial channel to keep voice chat only on your property, or choose Disable spatial audio on this parcel to disable voice altogether.


Security Devices
So you're not allowed to use the access list or blanket ban options- how are you supposed to get some privacy? Well, security devices are allowed, so long as they meet certain requirements. I personally use Psyke Phaeton's HomeSecurity Orb. Below I'll describe how to set up one of these orbs in a way that conforms to the Desperation Isle Estates covenant. But the following guidelines apply to all security devices:
  • The device must warn intruders and give them a minimum of 30 seconds to leave the property.
  • The device must only sense people on your own land; it should not affect people on neighboring properties.
  • You should only use the minimum number of devices to protect your land. For example, a single orb with a 96m radius is enough to protect the ground level of an entire 25% of an island. (96 meters in all directions.)
HomeSecurity Orb Setup Walkthrough


First off, place the orb on the ground, in the center of the area you want to be protected. Next, touch the orb to bring up the menu and then click <[SET UP]>. Now click Next>> and step through the wizard, using the following list as your guide. Each numbered item below corresponds to a numbered page in the 15-step setup wizard.
  1. You can actually add orb operators any time, but this screen shows you what you need to type to do it.
  2. Read carefully. You must follow all the steps described here in order for group members to manage the orb.
  3. Remember that the scan range is a radius. In other words a scan range of 30m will have a spherical scan diameter of 60m, or 30m in all directions from the orb. You only need ONE orb with a radius of 96m to cover the ground level of an entire 1/4 of a sim.
  4. Same as step 3.
  5. Do NOT pick anything less than 30 seconds before sending intruders away. Any less than 30 seconds is too short for people to even turn around- especially if they just accidentally teleported in to the sim, in which case they may not even be able to move for 30 seconds.
  6. Read and follow the steps here closely- this will give you steps for automatically making anyone wearing your group tag 'safe.' In other words you won't have to add them to the safe list as long as they're wearing the group tag.
  7. Use these steps if you don't have a land group, or there are people who aren't in your group you want to grant access to.
  8. You can specify specific people to always target here.
  9. Teleport or Eject are preferred; push isn't always enabled, so it might not be effective for you.
  10. Just pick 1% since push isn't recommended anyway.
  11. You must pick On for this step. Your orb should only protect your own land.
  12. You only need to click On here if you own multiple adjacent parcels that are not joined and have different names.
  13. These options don't work if the object is deeded to a group (group-owned). I just pick Off anyway.
  14. No preference here. I click On.
  15. Click Next>>.

Final Words
I am just as interested in ensuring your privacy as I am in maintaining an attractive, friendly environment for all residents. If you have chronic problems with specific individuals, or you need advice on a specific privacy issue, please contact me and we'll work something out.

Thursday, August 30, 2007

Covenant Update for Desperation Isle Estates

[Updated 2008.02.10]
Thank you for considering a Desperation Isle Estates property. There are several sections to this covenant that cover an introduction to the isles, steps on how to find and acquire land, general renting details, and rules for residents. For the latest covenant and answers to frequently-asked questions, visit the Desperation Isle Estates blog at: http://desperationisle.blogspot.com/

*** 1. ABOUT THE ISLANDS ***
Wildefire Walcott's Desperation Isle Estates is a residential adult community; a place to build your home in the company of like-minded folks. There are no taboos here. (Well, except anything that is an outright violation of Linden Lab policy.) The islands are primarily residential, however commercial renting is allowed so long as it adheres to the 'Rules for Renters' guidelines in this covenant. Any businesses should be attractive, should aesthetically 'fit' on the island, and should never be a nuissance for other residents.
As with all private islands in Second Life, Desperation Isle properties are for RENT, not for SALE. The 'purchase' price you pay is a 'refundable deposit,' and immediately grants you the same powers over your land that a full owner would have- but you will not be able to resell the land to another resident, and you must comply with this covenant in order to remain a tenant here.
You do NOT have to be a premium member of Second Life to rent land on these estates.

As of February 2008, there are now two "phases" of Desperation Isle estates. There are a few important differences between the two phases.

PHASE 1:
- The islands that comprise Phase 1 are Desperation North, South, East, and West, all surrounding the adult public playground, New Desperation Isle. You can see and easily see and walk, fly, or swim to neighboring Phase 1 islands, as they are all connected.
- In order to provide a dark, romantic atmosphere, and to remain consistent with New Desperation Isle, it is always night time on the Phase 1 islands. If things look too dark for you to see well, you can usually fix this by increasing the 'Nighttime Brightness' setting in the 'Adv. Graphics' tab of Preferences. If you just need to see things in daylight temporarily, you can use the 'World > Force Sun' menu options to see the isle at Sunrise, Sunset, or Noon.
- The use of privacy devices (also called "security orbs") is allowed at ground level and above on Phase 1 islands due to the potential of foot traffic from New Desperation Isle.

PHASE 2:
- Phase 2 begins with the addition of Desperation Kelly and Desperation Vivienne, and is currently in development.
- The Phase 2 islands are not directly adjacent to any other islands, giving them unobstructed ocean views in all directions.
- Phase 2 islands are on a normal day/night cycle.
- Due to the decreased likelihood of random foot traffic, the use of privacy devices/security orbs is not allowed below 300m elevation. In other words, it is okay to have an orb to protect your skybox, but not your home on the ground.

*** 2. PRICING ***
Lots up to 4096 meters are priced according to a flat rental rate based on the size of your parcel and rounded to the nearest L$25. Lots over 4096m go into a tiered pricing structure after that, where the more land you get the better a value it becomes.
  • 512m, 117 prims, weekly L$225 ($0.85 USD), 4 weeks L$900 ($3.40 USD).
  • 1024m, 234 prims, weekly L$450 ($1.70 USD), 4 weeks L$1800 ($6.79 USD).
  • 1536m, 351 prims, weekly L$675 ($2.55 USD), 4 weeks L$2700 ($10.19 USD).
  • 2048m, 468 prims, weekly L$900 ($3.40 USD), 4 weeks L$3600 ($13.58 USD).
  • 3072m, 703 prims, weekly L$1350 ($5.09 USD), 4 weeks L$5400 ($20.38 USD).
  • 4096m, 937 prims, weekly L$1800 ($6.79 USD), 4 weeks L$7200 ($27.17 USD).
  • 6144m, 1406 prims, weekly L$2700 ($10.19 USD), 4 weeks L$10800 ($40.75 USD).
  • 8192m, 1875 prims, weekly L$3500 ($13.21 USD), 4 weeks L$14000 ($52.83 USD).
  • 12288m, 2812 prims, weekly L$5250 ($19.81 USD), 4 weeks L$21000 ($79.25 USD).
  • 16384m, 3750 prims, weekly L$7000 ($26.42 USD), 4 weeks L$28000 ($105.66 USD).
  • 32768m, 7500 prims, weekly L$13575 ($51.23 USD), 4 weeks L$54300 ($204.91 USD).
  • 65536m, 15000 prims, weekly L$25600 ($96.60 USD), 4 weeks L$102400 ($386.42 USD).
IMPORTANT: Wildefire Walcott is the sole owner of the islands and only she collects rent on Desperation Isle Estates. Her alt, Illana Ireton, sometimes deals with residents, but normally doesn't handle payment matters. Do not trust ANYONE ELSE who attempts to collect your Desperation Isle rent from you. (Contact Wildefire immediately in case this happens, and please provide names and chat logs.)

*** 3. HOW TO FIND AND RENT LAND ***
Here's how to find which lots are available for rent:
1. Go to Search > Places and search for Desperation. Any of our parcels for rent will begin with "For Rent:" and will list which of the Desperation Isles the parcel is on, they also have a special icon that looks like a price tag.
2. You can teleport directly to the parcel for rent by selecting a given parcel and clicking Teleport.

-or-

1. If you're using "New Search" (the search box in the upper-right of the main SL screen), search for the following to get more specific results: for rent desperation
2. If any of our "For Rent:" parcels come up in the listings, click the desired parcel name, and then click teleport.

-or-

If you are standing on one of our islands, you can do this:
1. Enable the View > Property Lines option in the menu to show colored lines around each plot.
2. Enable the View > Land Owners menu option to show which parcels are taken or available. Red land is owned by someone else, Green land is owned by you, Purple land is owned by a group, and brown/auburn land is available to be rented.
3. While standing on the land you intend to rent, right-click the ground and pick Buy from the pie menu. The list price for the land will be shown (see the 'Refundable Deposits' section below), and if you have enough L$ in your account you will be able to buy the land.
4. Contact Wildefire Walcott in IM to say you've started renting. She will invite you to her private group as a resident and set up a rent box for you. This will give you unlimited access to Desperation Isle and also serve as a way to get important notices for residents. This is a non-spam group; only relevant notices will be sent.

NOTE: If you can't find a parcel of just the right size, contact Wildefire Walcott. She can divide or join available lots as needed, although she will not be selling anything smaller than 1024m at this time.

*** 4. REFUNDABLE DEPOSITS ***
The price you pay to acquire your land is a refundable deposit that covers your rent until your rent box is set up. Once you make your first payment to the rent box, Wildefire will return some or all of your deposit to you, depending on how many days pass before you make your first rent box payment. For example, if you're able to make your first rent box payment on the same day that you take possession of your land, she will refund the entire deposit amount to you. If it takes her two days to set up the box, or if it takes YOU two days to pay it, Wildefire will subtract two days' worth rent from the deposit and refund you the rest. You won't be losing money either way; it just sometimes takes a day or two for her to get the rent boxes ready- especially if you're on different time zones. If you go for a whole week without paying your rent box, however, Wildefire will reclaim your land and keep the deposit. You can only get any of your deposit back by paying your rent box within your first week of residence.

*** 5. GENERAL RENTING INFORMATION ***
- As a renter you will be able to terraform your land, manage ban lists, and set the media streams for your parcel- basically anything that a full-fledged land owner can do.
- The number of prims you're allowed to use depends on the size of the parcel (refer to the chart above). The exact calculation is (ParcelSizeInSquareMeters * 15000) / 65536, rounded down. This is because a single sim (65,536 square meters) supports a maximum of 15,000 prims. If you require more prims you can pay for additional prims (in 117-prim increments), assuming Wildefire has extra land in that sim. It's an additional $125/week for every 58 prims.
- Wildefire Walcott does have a number of copiable (but not transferrable) high quality houses she can place on your land at your request, for no extra fee. Due to item permissions, you will not be able to make modifications, but she can (within reason) make alterations if necessary.

*** 6. RULES FOR RENTERS ***
It is impossible to come up with a single set of guidelines that specifically covers everything that you should or shouldn't do. I will revise this section of the covenant as issues arise, but please closely read and understand these rules and use your best judgement when building. As always, you may contact me with questions or concerns about your own land or that of your neighbors. Also, note that some rules only apply to specific phases of Desperation Isle Estates. These exceptions will be clearly noted.

6.1 PAYING RENT
- Wildefire Walcott will set up a scripted rental box in a secluded location on your island that will remind you when rent is due, and you can pay the box as needed. You are expected to pay your rent box as soon as you possibly can once it is first set up; Wildefire will refund you the balance of your initial purchase price as soon as you do so (and notify her).
- Rent is expected weekly, and is to be paid to Wildefire Walcott via your individually assigned rent box. (Your first week's rent is due as soon as Wildefire sets up your rent box. She will tell you how to find it when it's ready. If you do not pay your rent box within a week of claiming your land, Wildefire will reclaim the parcel and return your items.)
- Wildefire may contact you personally if rent is 2 or more days overdue, and may reclaim the land if you go for 5 days or more without paying or responding to her IMs.
- Be sure to inform Wildefire if you know you're going to be away for an extended period when rent would come due. Ideally you would pay your rent forward to ensure keeping your space for when you return.
- VERY IMPORTANT: Please notify Wildefire Walcott in the event that you decide to leave Desperation Isle Estates. She will not be mad at you for leaving, so long as she is able to re-list your vacated land as soon as it becomes available. If you just quietly move away and let your rent box expire, Wildefire loses a MINIMUM of 5 days rent, due to how the rent boxes work (they let you go up to 5 days late before evicting you), and THAT will make her angry.

6.2 BUILDING
- NO UGLY BUILDS ON THE GROUND! The ground level of the island is meant for attractive residences and businesses. The terrain should flow naturally to neighboring lots, and your overall area should "fit" aesthetically with the rest of the island. I don't care so much what you put in the sky (above 300m, please), but if it's on the ground it needs to look nice and cannot negatively affect the rest of the island. A good rule of thumb to follow is to ask yourself, "If this were in real life, would I want to live next door to this build?" If the answer is "No," then perhaps you shouldn't do it. Also, I'm a reasonable person. If there's a look you're trying to achieve, or you have some other design or privacy concern, just talk to me- I will work with you to come up with an acceptable solution.
- No building within 0.5 meters of parcel border without permission from your neighbors.
- No skyboxes below 300 meters in the sky. Specifically, this means any structures below 300m should be firmly on the ground.
- When building, please do not use textures larger than 512x512.
- No freebie houses. There are a number of well-known "freebie houses" scattered all around second life. Some are better than others, but really the sight of them kind of gives a sim a "low-rent" feel. If you are low on funds, please talk to me, as I have a selection of nice low-prim houses to fit lots of many sizes, and can provide them at no cost to you.

6.3 TERRAFORMING
- While you are allowed to terraform your lot, please do so within reason. The end result must still look like natural coastline.
- Do not terraform coastal lots out to the sim border; preserve a natural appearance at the edge of the sim. The land may touch the border here or there, but if you just fill out the land flat against the simline it results in a completely unnatural looking shelf of land that seriously detracts from the look of the beach.
- No terraforming within 1 meter of the parcel border without permission from your neighbors.
- No sharp cliffs between your property and that of your neighbors. Drastic "cliffs" or "shelves" that result when you raise or lower your whole plot break the flow of the land and stretch out the ground textures, resulting in a distracting, unrealistic appearance.
��

6.4 PROTECTING YOUR LAND
- All renters must either have autoreturn enabled, or must DISABLE the ability for "All Residents" to create objects on your land. This is an anti-griefing measure to protect your land and that of your neighbors.
- You can only maintain a Ban list- you may NOT have an Access list. (In other words, you may explicitly ban certain people from your land, but you may not set up your land so that only residents on your list can get in.) If you need privacy, use a security device, but its range must be limited to your parcel, and it must give residents a warning and at least 10 seconds to leave your parcel before ejecting them. NOTE: If you become the target of griefing, please Abuse Report the offender and also notify Wildefire Walcott of the names and details. She will look into it and ban these folks from the entire Desperation Isle estate (encompasses all islands) if necessary.
- *PHASE 2 ONLY*: The use of security orbs is allowed on Phase 2 islands, but they must be placed over 300m in the sky. No securty devices are permitted at ground level.

6.5 PLACING OBJECTS
- No shouting objects (i.e. scripts that use llShout).
- No political propaganda in publicly viewable areas.
- No public-facing advertisements (signs inside stores, only viewable to people in the store, are okay). If you have a store, it IS okay to have a sign with your store's name on it, and have products displayed in your windows- just no advertisements for products, places, or services out on open land, please.
- No camping chairs, money sploders, dance pads, or other incentives to get people to camp on your property to artificially drive up traffic.
- Restrict spamming items (notecard givers, landmark givers, greeters) so that their range is limited to your parcel.
- Sound-generating objects must be limited to your parcel (i.e. spatialized sound setting in About Land).
- No particle emitters without permission.
- If you have one of those "weather systems" (which are also particle emitters, by the way) that produce rain and snow, please do not leave them running 24 hours a day. They are a serious script burden on the sim. Please only run those things when you're actually there to enjoy them.
- Do not place any 'physical' objects without permission from Wildefire Walcott. Some items, such as prim inflatables for swimming pools, are physics-enabled, which in itself isn't a problem, but if physics-enabled objects collide in certain ways they can actually crash the sim, which is bad for everyone.
- No rotating objects out in the open.
- No plywood prims laying around. If you're building your home, some exposed plywood during the build is understandable, so long as you clean up when you're done. But please never leave random untextured prims or abandonned builds for the rest of your neighbors to see. (Again, partial builds are more acceptable over 300m.)
- No vehicles left out on the lawn. It's fine to own or use vehicles, so long as they don't disrupt neighbors, but don't leave them just sitting out in the grass. If your house has a driveway or garage, you may place DECORATIVE (non-physical) vehicles in there, but physical vehicles (that is, vehicles that have the Physical property enabled in the Second Life client) MUST be picked up after use.
- Do not block the views of neighbors with walls or privacy screens taller than 3.5 meters. If you wish to give yourself a little more privacy, please do not do it at the expense of your neighbors. There are several alternatives that are better for the rest of the island: Attractive looking bamboo or wrought-iron privacy fences can achieve the desired effect while still letting light pass through. Thoughtfully-placed trees and bushes can also give you a nice private-feeling environment (just please DO NOT make a big straight, unnatural wall of Linden trees, and please try to use plant species that you'd be likely to find on an island.) 'Blight Be Gone' screens by Keith Extraordinaire (KX Designs) come with an option that has nice looking textures on one side, but is clear on all others. When you put them around your parcel, you see the texture, but everyone else around you sees your land. Another option is to move up into the sky. You can safely place your home anywhere between 300 and 700m, giving you the opportunity to distance yourself from neighbors by hundreds of meters.
- Please note that while I won't outright ban so-called megaprims (prims larger than 10 meters in any dimension), they CAN negatively affect sim performance, and I may ask you to remove specific megaprims if sim performance or stability suffers and the Linden Lab collision detection tools point to your megaprims as the cause. Specifically, when avatars stand on or nearby some megaprims, their avatars slightly "interpenetrate" the megaprim, which results in siginificant physical collision events which can seriously hurt sim performance or even crash the sim. The megaprim does not have to be "physical" for this to happen.

6.6 USING YOUR LAND
- No high-traffic public establishments (in other words, no casinos, no gambling, no malls, no busy clubs). You MAY run a store or a low-traffic public gathering place (like a small club or an adult play area), so long as it's not a nuissance to your neighbors.
- No 'temp-on-rezzers' or 'holo-rezzers' without explicit permission from Wildefire Walcott. (I don't really mind that they give you more prims, but each temp-on-rezzer puts an additional load on the asset server, and that affects every single resident in Second Life.)
- Limit the amount of hovertext on your items when possible. It often shows through walls and can creep into neighboring properties if you're not careful.
- No sandboxing below 300m. If you wish to use your land as a sandbox for building projects, that's absolutely okay- but please keep that activity well above the cloudline. The ground is intended for "permanent" homes and businesses.
- When Linden Lab enables the "Restricted" classification for individual properties, only residents who successfully go through the Second Life Age Verification process will be able to access Restricted land. It will be up to individual tenants to decide which classification to give their own properties, and Wildefire Walcott will not be held responsible for user actions.
- As of February 10, 2008, subletting your rented parcels is no longer permitted. In other words you cannot rent land from Desperation Isle Estates only so you can rent it out to someone else at a higher price. We offer some of the lowest island rental prices in all of Second Life, and we don't do that just so people will take advantage of our generosity. These estates are for real residents and businesses, and there is only one landlord here.

Please contact me with any questions.
Wildefire Walcott, owner of Desperation Isle Estates
http://desperationisle.blogspot.com/

Sunday, August 19, 2007

Covenant Update for August 19

I have updated the covenant to reflect our new way of renting land. Specifically, all vacant parcels are listed for L$1 and you must pay your first week's rent immediately once I set up your rent box. This should reduce confusion we've had in the past where people paid their boxes too early when we used to have a purchase price equal to the first week's rent. There are no rules changes in this version of the covenant.
[Updated 2007.08.19]
Thank you for considering a Desperation Isle Estates property. There are several sections to this covenant that cover an introduction to the isles, steps on how to find and acquire land, general renting details, and rules for residents.

*** ABOUT THE ISLANDS ***
- Each of our rental estates is a tropical residential adult community; a place to build your home in a community of like-minded folks. There are no taboos here. (Well, except anything that is an outright violation of Linden Lab policy.)
- The isles are primarily residential, however commercial renting is allowed so long as it adheres to the 'Rules for Renters' guidelines in this covenant. Businesses should be attractive, should aesthetically 'fit' on the island, and should never be a nuissance for other residents.
- Residents of the Desperation Isle estates have access to all areas of the public playground, Desperation Isle (even when it is closed for organized RP).
- As with all private islands in Second Life, Desperation Isle properties are for RENT, not for SALE. The 'purchase' price you pay is a 'reservation fee,' and grants you the same powers over your land that a full owner would have- but you will not be able to resell the land to another resident, and you must comply with this covenant in order to remain a tenant here.
- NOTE: You do NOT have to be a premium member of Second Life to rent land on these estates.
- Lots up to 4096 meters are priced according to a flat rental rate based on the size of your parcel and rounded to the nearest L$25. Lots over 4096m go into a tiered pricing structure after that, where the more land you get the better a value it becomes.

512m: 117 prims, weekly L$250 ($0.94 USD), monthly L$1000 ($3.75 USD)
1024m: 234 prims, weekly L$500 ($1.87 USD), monthly L$2000 ($7.49 USD)
1536m: 351 prims, weekly L$750 ($2.81 USD), monthly L$3000 ($11.24 USD)
2048m: 468 prims, weekly L$1000 ($3.75 USD), monthly L$4000 ($14.98 USD)
3072m: 703 prims, weekly L$1500 ($5.62 USD), monthly L$6000 ($22.47 USD)
4096m: 937 prims, weekly L$2000 ($7.49 USD), monthly L$8000 ($29.96 USD)
6144m: 1406 prims, weekly L$2850 ($10.67 USD), monthly L$11400 ($42.7 USD)
8192m: 1875 prims, weekly L$3800 ($14.23 USD), monthly L$15200 ($56.93 USD)
12288m: 2812 prims, weekly L$5400 ($20.22 USD), monthly L$21600 ($80.9 USD)
16384m: 3750 prims, weekly L$7200 ($26.97 USD), monthly L$28800 ($107.87 USD)
32768m: 7500 prims, weekly L$13600 ($50.94 USD), monthly L$54400 ($203.75 USD)
65536m: 15000 prims, weekly L$25600 ($95.88 USD), monthly L$102400 ($383.52 USD)

*** HOW TO FIND AND RENT LAND ***
Here's how to find which lots are available for rent:
1. Enable the View > Property Lines option in the menu to show colored lines around each plot.
2. Enable the View > Land Owners menu option to show which parcels are taken or available. Red land is owned by someone else, Green land is owned by you, Purple land is owned by a group, and brown/auburn land is available to be rented.
3. While standing on the land you intend to rent, right-click the ground and pick Buy from the pie menu. The list price for the land will be shown (L$1), and if you have enough L$ in your account you will be able to buy the land.
4. Contact Wildefire Walcott in IM to say you've started renting. She will invite you to her private group as a resident and set up a rent box for you. This will give you unlimited access to Desperation Isle and also serve as a way to get important notices for residents. This is a non-spam group; only relevant notices will be sent.

NOTE: If you can't find a parcel of just the right size, contact Wildefire Walcott. She can divide or join available lots as needed, although she will not be selling 512m or 1536m lots at this time.

*** GENERAL RENTING INFORMATION ***
- Rent is expected weekly, and is to be paid to Wildefire Walcott via your individually assigned rent box. (Your first week's rent is due as soon as Wildefire sets up your rent box. She will tell you how to find it when it's ready.)
- Wildefire Walcott will set up a scripted rental box in a secluded location on your island that will remind you when rent is due, and you can pay the box as needed. Wildefire may contact you personally if rent is 2 or more days overdue, and may reclaim the land if you go for 5 days or more without paying or responding to her IMs.
- The number of prims you're allowed to use depends on the size of the parcel (refer to the chart above). The exact calculation is (ParcelSizeInSquareMeters * 15000) / 65536, rounded down. This is because a single sim (65,536 square meters) supports a maximum of 15,000 prims. If you require more prims you can pay for additional prims (in 117-prim increments), assuming Wildefire has extra land in that sim. It's an additional $125/week for every 58 prims.
- Be sure to inform Wildefire if you know you're going to be away for an extended period when rent would come due. Ideally you would pay your rent forward to ensure keeping your space for when you return.
- Some plots come pre-landscaped with objects such as trees, paths or homes. These items are not transferrable, and thus remain the property of Wildefire Walcott. If you do not wish to keep them on your land, please use the Return Objects feature in About Land after purchasing the land to return the items to Wildefire Walcott (do NOT delete them). I would ask that you not just leave the landscape barren. Do what you can to preserve or enhance the tropical flavor of the isle.
- As a renter you will be able to terraform your land, manage ban lists, and set the media streams for your parcel- basically anything that a full-fledged land owner can do.
- Mistress Wildefire expects her tenants to be good neighbors to other residents of the sim. She will provide you several guidelines regarding expected behavior and aesthetics on your land.
- Wildefire Walcott does have a number of copiable (but not transferrable) high quality houses she can place on your land at your request, for no extra fee. Due to item permissions, you will not be able to make modifications, but she can (within reason) make alterations if necessary.
- In order to provide a dark, romantic atmosphere, and to remain consistent with neighboring Desperation Isle, it is always night time on the Desperation Isle Estates. If things look too dark for you to see well, you can usually fix this by increasing the 'Nighttime Brightness' setting in the 'Adv. Graphics' tab of Preferences.
- If you just need to see things in daylight temporarily, you can use the 'World > Force Sun' menu options to see the isle at Sunrise, Sunset, or Noon.

*** RULES FOR RENTERS ***
It is impossible to come up with a single set of guidelines that specifically covers everything that you should or shouldn't do. I will revise this section of the covenant as issues arise, but please closely read and understand these rules and use your best judgement when building. As always, you may contact me with questions or concerns about your own land or that of your neighbors.
- NO UGLY BUILDS ON THE GROUND! The ground level of the island is meant for attractive residences and businesses. The terrain should flow naturally to neighboring lots, and your overall area should "fit" aesthetically with the rest of the island. I don't care so much what you put in the sky (above 300m, please), but if it's on the ground it needs to look nice and cannot negatively affect the rest of the island. A good rule of thumb to follow is to ask yourself, "If this were in real life, would I want to live next door to this build?" If the answer is "No," then perhaps you shouldn't do it. Also, I'm a reasonable person. If there's a look you're trying to achieve, or you have some other design or privacy concern, just talk to me- I will work with you to come up with an acceptable solution.
- All renters must either have autoreturn enabled, or must DISABLE the ability for "All Residents" to create objects on your land. This is an anti-griefing measure to protect your land and that of your neighbors.
- No shouting objects (i.e. scripts that use llShout).
- No political propaganda in publicly viewable areas.
- No public-facing advertisements (signs inside stores, only viewable to people in the store, are okay). If you have a store, it IS okay to have a sign with your store's name on it, and have products displayed in your windows- just no advertisements for products, places, or services out on open land, please.
- No camping chairs, money sploders, dance pads, or other incentives to get people to camp on your property to artificially drive up traffic.
- No casinos, no gambling, no malls. (Note: By 'mall' I mean a structure whose purpose is mostly to rent vendor space to numerous Second Life merchants. Malls place a very large resource burden on an island (with all the textures and scripted, networked vendors).
- No building within 0.5 meters of parcel border without permission from your neighbors.
- Restrict spamming items (notecard givers, landmark givers, greeters) so that their range is limited to your parcel.
- You can only maintain a Ban list- you may NOT have an Access list. (In other words, you may explicitly ban certain people from your land, but you may not set up your land so that only residents on your list can get in.) If you need privacy, use a security device, but its range must be limited to your parcel, and it must give residents a warning and at least 10 seconds to leave your parcel before ejecting them. NOTE: If you become the target of griefing, please Abuse Report the offender and also notify Wildefire Walcott of the names and details. She will look into it and ban these folks from the entire Desperation Isle estate (encompasses all islands) if necessary.
- Sound-generating objects must be limited to your parcel (i.e. spatialized sound setting in About Land).
- No particle emitters.
- No skyboxes below 300 meters in the sky. Specifically, this means any structures below 300m should be firmly on the ground.
- No 'temp-on-rezzers' or 'holo-rezzers' without explicit permission from Wildefire Walcott. (I don't really mind that they give you more prims, but each temp-on-rezzer puts an additional load on the asset server, and that affects every single resident in Second Life.)
- Limit the amount of hovertext on your items when possible. It often shows through walls and can creep into neighboring properties if you're not careful.
- When building, please do not use textures larger than 512x512.
- No sandboxing below 300m. If you wish to use your land as a sandbox for building projects, that's absolutely okay- but please keep that activity well above the cloudline. The ground is intended for "permanent" homes and businesses.
- While you are allowed to terraform your lot, please do so within reson. Do not terraform coastal lots out to the sim border. While you are allowed to alter the terrain of your land, the end result must still look like natural coastline. I don't care if it touches the border here or there, but if you just fill out the land against the simline it results in a completely unnatural looking shelf of land that seriously detracts from the look of the beach. Finally, no terraforming within 1 meter of the parcel border without permission from your neighbors.
- Do not place any 'physical' objects without permission from Wildefire Walcott. Some items, such as prim inflatables for swimming pools, are physics-enabled, which in itself isn't a problem, but if physics-enabled objects collide in certain ways they can actually crash the sim, which is bad for everyone.
- No freebie houses. There are a number of well-known "freebie houses" scattered all around second life. Some are better than others, but really the sight of them kind of gives a sim a "low-rent" feel. If you are low on funds, please talk to me. I have a selection of nice low-prim houses to fit lots of many sizes, and can provide them at no cost to you.
- No plywood prims laying around. If you're building you're home, some exposed plywood during the build is understandable, so long as you clean up when you're done. But please never leave random untextured prims or abandonned builds for the rest of your neighbors to see. (Again, partial builds are more acceptable over 300m.)
- Do not block the views of neighbors with walls or privacy screens. If you wish to give yourself a little more privacy, please do not do it at the expense of your neighbors. There are several alternatives that are better for the rest of the island: Attractive looking bamboo or wrought-iron privacy fences can achieve the desired effect while still letting light pass through. Thoughtfully-placed trees and bushes can also give you a nice private-feeling environment (just please DO NOT make a big straight, unnatural wall of Linden trees, and please try to use plant species that you'd be likely to find on an island.) 'Blight Be Gone' screens by Keith Extraordinaire (KX Designs) come with an option that has nice looking textures on one side, but is clear on all others. When you put them around your parcel, you see the texture, but everyone else around you sees your land. Another option is to move up into the sky. You can safely place your home anywhere between 300 and 700m, giving you the opportunity to distance yourself from neighbors by hundreds of meters.

Please contact me with any questions.
Wildefire Walcott, owner of Desperation Isle Estates

Thursday, August 9, 2007

Covenant and Pricing Updates for Desperation Isle Estates

I have made some minor updates to the covenant. The changes include a new pricing structure (for new tenants only; I will not raise the rent of existing tenants), a requirement that you make it so random residents cannot rez objects on your land (to protect against grief attacks), and a clarification on what sort of limited commercial activity is allowed on the islands. I also changed the wording to reflect the fact that there are now multiple rental islands instead of just Desperation West.
[Updated 2007.07.09]
Thank you for considering a Desperation Isle Estates property. There are several sections to this covenant that cover an introduction to the isles, steps on how to find and acquire land, general renting details, and rules for residents.

*** ABOUT THE ISLAND ***
- Each of our rental estates is a tropical residential adult community; a place to build your home in a community of like-minded folks. There are no taboos here. (Well, except anything that is an outright violation of Linden Lab policy.)
- The isles are primarily residential, however commercial renting is allowed so long as it adheres to the 'Rules for Renters' guidelines in this covenant. Businesses should be attractive, should aesthetically 'fit' on the island, and should never be a nuissance for other residents.
- Residents of the Desperation Isle estates have access to all areas of the public playground, Desperation Isle (even when it is closed for organized RP).
- As with all private islands in Second Life, Desperation Isle properties are for RENT, not for SALE. The 'purchase' price you pay is equal to your first week's rent, and grants you the same powers over your land that a full owner would have- but you will not be able to resell the land to another resident, and you must comply with this covenant in order to remain a tenant here.
- NOTE: You do NOT have to be a premium member of Second Life to rent land on these estates.
- Lots up to 4096 meters are priced according to a flat rental rate based on the size of your parcel and rounded to the nearest L$25. Lots over 4096m go into a tiered pricing structure after that, where the more land you get the better value it becomes.

512m: 117 prims, weekly L$250 ($0.94 USD), monthly L$1000 ($3.75 USD)
1024m: 234 prims, weekly L$500 ($1.87 USD), monthly L$2000 ($7.49 USD)
1536m: 351 prims, weekly L$750 ($2.81 USD), monthly L$3000 ($11.24 USD)
2048m: 468 prims, weekly L$1000 ($3.75 USD), monthly L$4000 ($14.98 USD)
3072m: 703 prims, weekly L$1500 ($5.62 USD), monthly L$6000 ($22.47 USD)
4096m: 937 prims, weekly L$2000 ($7.49 USD), monthly L$8000 ($29.96 USD)
6144m: 1406 prims, weekly L$2850 ($10.67 USD), monthly L$11400 ($42.7 USD)
8192m: 1875 prims, weekly L$3800 ($14.23 USD), monthly L$15200 ($56.93 USD)
12288m: 2812 prims, weekly L$5400 ($20.22 USD), monthly L$21600 ($80.9 USD)
16384m: 3750 prims, weekly L$7200 ($26.97 USD), monthly L$28800 ($107.87 USD)
32768m: 7500 prims, weekly L$13600 ($50.94 USD), monthly L$54400 ($203.75 USD)
65536m: 15000 prims, weekly L$25600 ($95.88 USD), monthly L$102400 ($383.52 USD)

*** HOW TO FIND AND RENT LAND ***
There aren't any ugly signs marking plots for sale, but it's still pretty easy to find which ones are available:
1. Enable the View > Property Lines option in the menu to show colored lines around each plot.
2. Enable the View > Land Owners menu option to show which parcels are taken or available. Red land is owned by someone else, Green land is owned by you, Purple land is owned by a group, and brown/auburn land is available to be rented.
3. While standing on the land you intend to rent, right-click the ground and pick Buy from the pie menu. The list price for the land will be shown (this price is basically your first week's rent), and if you have enough L$ in your account you will be able to buy the land.
4. Contact Wildefire Walcott in IM to say you've started renting. She will invite you to her private group as a resident. This will give you unlimited access to Desperation Isle and also serve as a way to get important notices for residents. This is a non-spam group; only relevant notices will be sent.

NOTE: If you can't find a parcel of just the right size, contact Wildefire Walcott. She can divide or join available lots as needed, although she will not be selling 512m or 1536m lots at this time.

*** GENERAL RENTING INFORMATION ***
- Rent is expected weekly, and is to be paid to Wildefire Walcott via your individually assigned rent box. (Your first week's rent is paid when you acquire the lot by using the Buy Land feature in Second Life- in other words, the purchase price of the land is your first week's rent- you don't have to pay again until that week is over.)
- Wildefire Walcott will set up a scripted rental box in a secluded location on your island that will remind you when rent is due, and you can pay the box as needed. Wildefire will contact you personally if rent is 2 or more days overdue, and may reclaim the land if you go for a week or more without paying or responding to her IMs.
- The number of prims you're allowed to use depends on the size of the parcel (refer to the chart above). The exact calculation is (ParcelSizeInSquareMeters * 15000) / 65536, rounded down. This is because a single sim (65,536 square meters) supports a maximum of 15,000 prims. If you require more prims you can pay for additional prims (in 117-prim increments), assuming Wildefire has extra land in that sim. It's an additional $225/week for every 117 prims.
- Be sure to inform Wildefire if you know you're going to be away for an extended period when rent would come due. Ideally you would pay your rent forward to ensure keeping your space for when you return.
- Some plots come pre-landscaped with objects such as trees, paths or homes. These items are not transferrable, and thus remain the property of Wildefire Walcott. If you do not wish to keep them on your land, please use the Return Objects feature in About Land after purchasing the land to return the items to Wildefire Walcott (do NOT delete them). I would ask that you not just leave the landscape barren. Do what you can to preserve or enhance the tropical flavor of the isle.
- As a renter you will be able to terraform your land, manage ban lists, and set the media streams for your parcel- basically anything that a full-fledged land owner can do.
- Mistress Wildefire expects her tenants to be good neighbors to other residents of the sim. She will provide you several guidelines regarding expected behavior and aesthetics on your land.
- Wildefire Walcott does have a number of copiable (but not transferrable) high quality houses she can place on your land at your request, for no extra fee. Due to item permissions, you will not be able to make modifications, but she can (within reason) make alterations if necessary.
- In order to provide a dark, romantic atmosphere, and to remain consistent with neighboring Desperation Isle, it is always night time on the Desperation Isle Estates. If things look too dark for you to see well, you can usually fix this by increasing the 'Nighttime Brightness' setting in the 'Adv. Graphics' tab of Preferences.
- If you just need to see things in daylight temporarily, you can use the 'World > Force Sun' menu options to see the isle at Sunrise, Sunset, or Noon.

*** RULES FOR RENTERS ***
It is impossible to come up with a single set of guidelines that specifically covers everything that you should or shouldn't do. I will revise this section of the covenant as issues arise, but please closely read and understand these rules and use your best judgement when building. As always, you may contact me with questions or concerns about your own land or that of your neighbors.
- NO UGLY BUILDS ON THE GROUND! The ground level of the island is meant for attractive residences and businesses. The terrain should flow naturally to neighboring lots, and your overall area should "fit" aesthetically with the rest of the island. I don't care so much what you put in the sky (above 300m, please), but if it's on the ground it needs to look nice and cannot negatively affect the rest of the island. A good rule of thumb to follow is to ask yourself, "If this were in real life, would I want to live next door to this build?" If the answer is "No," then perhaps you shouldn't do it. Also, I'm a reasonable person. If there's a look you're trying to achieve, or you have some other design or privacy concern, just talk to me- I will work with you to come up with an acceptable solution.
- All renters must either have autoreturn enabled, or must DISABLE the ability for "All Residents" to create objects on your land. This is an anti-griefing measure to protect your land and that of your neighbors.
- No shouting objects (i.e. scripts that use llShout).
- No political propaganda in publicly viewable areas.
- No public-facing advertisements (signs inside stores, only viewable to people in the store, are okay). If you have a store, it IS okay to have a sign with your store's name on it, and have products displayed in your windows- just no advertisements for products, places, or services out on open land, please.
- No camping chairs, money sploders, dance pads, or other incentives to get people to camp on your property to artificially drive up traffic.
- No casinos, no gambling, no malls. (Note: By 'mall' I mean a structure whose purpose is mostly to rent vendor space to numerous Second Life merchants. Malls place a very large resource burden on an island (with all the textures and scripted, networked vendors).
- No building within 0.5 meters of parcel border without permission from your neighbors.
- Restrict spamming items (notecard givers, landmark givers, greeters) so that their range is limited to your parcel.
- You can only maintain a Ban list- you may NOT have an Access list. (In other words, you may explicitly ban certain people from your land, but you may not set up your land so that only residents on your list can get in.) If you need privacy, use a security device, but its range must be limited to your parcel, and it must give residents a warning and at least 10 seconds to leave your parcel before ejecting them. NOTE: If you become the target of griefing, please Abuse Report the offender and also notify Wildefire Walcott of the names and details. She will look into it and ban these folks from the entire Desperation Isle estate (encompasses all islands) if necessary.
- Sound-generating objects must be limited to your parcel (i.e. spatialized sound setting in About Land).
- No particle emitters.
- No skyboxes below 300 meters in the sky. Specifically, this means any structures below 300m should be firmly on the ground.
- No 'temp-on-rezzers' or 'holo-rezzers' without explicit permission from Wildefire Walcott. (I don't really mind that they give you more prims, but each temp-on-rezzer puts an additional load on the asset server, and that affects every single resident in Second Life.)
- Limit the amount of hovertext on your items when possible. It often shows through walls and can creep into neighboring properties if you're not careful.
- When building, please do not use textures larger than 512x512.
- No sandboxing below 300m. If you wish to use your land as a sandbox for building projects, that's absolutely okay- but please keep that activity well above the cloudline. The ground is intended for "permanent" homes and businesses.
- While you are allowed to terraform your lot, please do so within reson. Do not terraform coastal lots out to the sim border. While you are allowed to alter the terrain of your land, the end result must still look like natural coastline. I don't care if it touches the border here or there, but if you just fill out the land against the simline it results in a completely unnatural looking shelf of land that seriously detracts from the look of the beach. Finally, no terraforming within 1 meter of the parcel border without permission from your neighbors.
- Do not place any 'physical' objects without permission from Wildefire Walcott. Some items, such as prim inflatables for swimming pools, are physics-enabled, which in itself isn't a problem, but if physics-enabled objects collide in certain ways they can actually crash the sim, which is bad for everyone.
- No freebie houses. There are a number of well-known "freebie houses" scattered all around second life. Some are better than others, but really the sight of them kind of gives a sim a "low-rent" feel. If you are low on funds, please talk to me. I have a selection of nice low-prim houses to fit lots of many sizes, and can provide them at no cost to you.
- No plywood prims laying around. If you're building you're home, some exposed plywood during the build is understandable, so long as you clean up when you're done. But please never leave random untextured prims or abandonned builds for the rest of your neighbors to see. (Again, partial builds are more acceptable over 300m.)
- Do not block the views of neighbors with walls or privacy screens. If you wish to give yourself a little more privacy, please do not do it at the expense of your neighbors. There are several alternatives that are better for the rest of the island: Attractive looking bamboo or wrought-iron privacy fences can achieve the desired effect while still letting light pass through. Thoughtfully-placed trees and bushes can also give you a nice private-feeling environment (just please DO NOT make a big straight, unnatural wall of Linden trees, and please try to use plant species that you'd be likely to find on an island.) 'Blight Be Gone' screens by Keith Extraordinaire (KX Designs) come with an option that has nice looking textures on one side, but is clear on all others. When you put them around your parcel, you see the texture, but everyone else around you sees your land. Another option is to move up into the sky. You can safely place your home anywhere between 300 and 700m, giving you the opportunity to distance yourself from neighbors by hundreds of meters.

Please contact me with any questions.
Wildefire Walcott, owner of Desperation Isle Estates